Title
|
KR Mobile
Week 2013
|
Place
|
COEX Grand Ballroom 101
|
Time
|
July 15, 2013 10AM~5PM
|
Speaker
|
Chris Yerga, Dan Galpin, Haisoo Shin and more
|
Organizer
|
Google Korea
|
Focus
|
Android, Google+, YouTube API
|
I.
Welcome
& Keynote [yerga@; Chris Yerga, Engineering Director]
II.
Android
Platform Updates [dgalpin@; Dan Galpin, Developer Advocate for the Android team]
1.
Updates
1)
Google Play service updates
① Google
Maps Android API v2
② Location
APIs
A
Fused Location Provider- more accurate
result
B
Geofencing- (A
geo-fence is a virtual perimeter for a real-world geographic area. <source:
Wikipedia>)
C
Activity
Recognition-
help users measure physical activity
③ Google+
Sign-In
④ Google
Cloud Messaging (GCM)- synced messaging
A
GCM (Definition: a service that helps
developers send data from servers to their Android applications on Android
devices, or from servers to their Chrome apps and extensions. <source:
Wikipedia>)
2)
Google Play game services updates
① Cloud
save
② Achievements-
share achievement w/ friends
③ Leaderboards-
how much better you are compared to friends
④ Multiplayer-
through mashed network
3)
updated Android Studio, NDK
2.
What’s next?- Faster UI, reordering &
merging, multi-threading, Bluetooth LE (low energy), Android on TV (Latest
Chrome, Project Butter, NDK)
III.
YouTube
API Platform Updates [amandas@; Amanda]
1.
Updates
1)
YouTube- is a platform that can empower the
next generation of video-based businesses
① Tastemade
(food network)
2)
YouTube API
① Creation
② Disocvery
+ context
A
Topics API- e.g. intersante
(recommendation), Soundslice
③ Live
streaming- e.g. elgato
④ BuzzFeed
⑤ Enterprise-
E.g. mediastudio
⑥ Analyticis
+ promotion- audience analytics (e.g. tubular’s awesomenesstv), trend meter
(e.g. Next Big Sound; for artists how to improve their marketing)
IV.
Google+
Platform Updates [cartland@; Chris Cartland, Developer Programs Engineer]
1.
Updates
1)
Google+ benefit: one identity (one google account)
relationships (circles), sharing and recommendations
(share w/ the right people)
2)
Social Sign-in Examples
① The Guardian-
user choices (facebook, g+, twitter, etc)-> user control
② Snapette-
increased user registration by 16%
③ Fandango-
app installs-, 40% acceptance rate for over-the-air installs
④
Fancy-
cross-platform single signon
⑤
OpenTable-
explicit sharing (interactive post), deep linking
⑥
Glamour-
YouTube integration
⑦
Forbes-
content recommendations
⑧
Flixster-
Google Calendar integration
V.
Google+
Sign-In partner Fancy.com talk [Haisoo Shin, Director of Engineering at Fancy]-
G+ Sign-In
1.
Fancy service intro
1)
Fancy- means like
2)
USP- includes purchase function
2.
Key takeaways
1)
Barrier examples for users- discovery, app installation,
sign-up, payment
2)
An example to lower registration barrier-
Google+ Sign In
3)
Examples to enhance installation and
discovery function- app installs, interactive posts, cross-platform SSO, etc.
VI.
Play Services
API (Location / GCM) [htchan@; Tony Chan, Android Developer Advocate]
1.
Updates (for Google I/O video: bit.ly/io13-android)
1)
Notification
① Cloud
Connection Server (CCS), Upstream Message, User Notifications, etc.
② CCS
vs. GCM
2)
Location APIs- using sensors like gyro,
barometer, accelerometer, GPS
① High
accuracy- 10 meters, 5 sec
② balanced
power- 40 meters, 20 sec
③ no
power- 1 mile, N/A
3)
activity
recognition- vehicle, on foot, still, on bicycle
4)
Geofencing
2.
Key takeaway
1)
How
to combine two Geofenching & GCM: e.g. promotion in a geofence
VII.
Supercharge
your Apps with the YouTube API Platform [jarekw@; Jarek Wiliewicz, Developer
Advcate]
1.
Updates (4 kinds)
1)
Creators- Creation e.g. elgato, everyplay,
2)
Viewers
3)
Enterprises
4)
Marketers
2.
Reference: youtube.com/dev
VIII.
Modern
Android Design [pakoch@; Adam Koch, Android Developer Advocate]
1.
Updates
1)
Design patterns: navigation, navigation
drawer, unofficial patterns
① Action
bar: consistent bar (component: brand/app icon, drop-down spinnup, search,
movie), Action Overflow (extra options)
② Navigation:
spinner (drop-down navigation item), fixed tabs (underneath action bar),
scrollable tabs, drawer (primarily for main app navigation, Action Bar stays in
place, Drawer overlays content)
③ Navigation
Drawer Interaction: introduce the drawer on first use, give the user a quick
peek, highlight the current screen)
④ Unofficial
patterns: Fading Action Bar (introduced in Google Play Music, part of other
Play apps as well), Swipe to Refresh (experimental pattern, currently only used
by Gmail app), Action Drawer (used by Google+, One Today for app notifications,
shows scrollable list of items), Cards
2)
Responsive design: why responsive?, SlidingPanelLayout,
Other tips
① Device
variety- screen size, resolution, vertical to horizontal support
② Why
responsive? – android:layout_width=”match_parent”
③ Combination-
side-by-side
④ Fragments
⑤ Master/Detail
Flow template-> File > New> Android Object
⑥ SlideingPaneLayout-
enough room then show everything, if no, then slides to the right (e.g. Google
I/O 2013 app)
⑦ Dimension
files- page_margin, headline_text_size, etc)
3)
Pure Android: Why Android/Holo?, Balancing
Brand andPlatform Consistency
① Why design
Android/Holo?
A
Better User Experience- Platform
consistency, intuitive use of app, improved usability, engaging content-first
design)
B
Easier, More Robust Technical
Implementation- designed to handle hardware variations such as screen sized,
densities, on-screen vs. hard navigation buttons, OS version and device
compatibility)
C
Beautiful, Flexible Design- efficient use
of white space and typography
D
Brand consistency- split into IA, IxD,
Visual design
4)
Examples- Fancy (card base, scale on a
different sizes), Expedia (split screen into 2 for tablet), TED (action bar,
thumbnails)
2.
Reference
1)
Google I/O 2013: Google.com/io
2)
Android Design in Action:
androidDesignInAction.com
3)
Android Design Site:
developer.android.com/design
4)
Navigation Drawer: developer.android.com/design/patterns
5)
Responsive Design: Goo.gl/RY1dT
6)
Other resources: goo.gl/hh8pg
IX.
How to
build a great Android app [khmin@;Kyunghwan Min, Korea Lead, Apps & Games
Google Play]
1.
Key takeaways
1)
ABC of Building Application
① all
screen size adaptable
② Android
design guidelines (esp. Action Bar, Navigation, Pure Android)
A
#1: Action Bar- delete unnecessary items
B
#2: Navigation (Up vs. Back)- in game, back
button-> pause
C
#3: Pure Android- use Google identity icons
(e.g. no text included icon, no right arrow, use API)
③ Quality
Checklist
④ Localized
screenshot, video, etc
2)
ABC of Marketing Application
① Create
an awesome Play store listing
A
Feature Graphic- need a promotion banner
(device image, screenshot)
B
Description, Title- use user query, be
careful in using promotional description
C
Icon- use unique representative icon
② Simplify
Sign-in w/ G+- drive downloads/ increase engagement
③ Increase
downloads through Play badging- e.g. Get it On Google play
④
Immediate Play- get ready for users to
start playing games right away (include GUEST LOGIN icon)
2.
Reference
1)
developer.android.com/distribute
2)
play.google.com/+
X.
New
words
1.
Schema: In
psychology and cognitive science, a schema (plural schemata or schemas),
describes an organized
pattern of thought or behavior. It can also be described as a mental
structure of preconceived ideas, a framework representing some aspect of the
world, or a system of organizing and perceiving new information. <source:
Wikipedia>
2.
URI: In
computing, a uniform
resource identifier is a string of characters used to identify a name or
a web resource <source: Wikipedia> c.f. http://goo.gl/4XGVDv
3.
JSON: or JavaScript Object Notation,
is a text-based open standard designed for human-readable data interchange. It
is derived from the JavaScript scripting language for representing simple data
structures and associative arrays, called objects. Despite its relationship to
JavaScript, it is language-independent, with parsers available for many
languages. <source: Wikipedia>
4.
Geo-fence: A
geo-fence is a virtual
perimeter for a real-world geographic area. <source: Wikipedia>
5.
Taxonomy: is
the process of naming and
classifying things such animals and plants into groups within a larger
system, according to their similarities and differences <source: Collins
Cobuild>
6.
Google
Cloud Messaging (GCM)- is a service that allows you to send data
from your server to your users' Android-powered device, and also to receive
messages from devices on the same connection. The GCM service handles all
aspects of queuing of messages and delivery to the target Android application
running on the target device. GCM is completely free no matter how big your
messaging needs are, and there are no quotas. <source:
developer.android.com>
7.
Alan
Kay-
Alan Curtis Kay (born 17 May 1940) is an American computer scientist known for
his early pioneering work on object-oriented
programming and windowing
graphical user interface design. <source: Wikipedia>
No comments:
Post a Comment