Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Monday, April 7, 2014

[conference] KR Mobile Week 2013

Title
KR Mobile Week 2013
Place
COEX Grand Ballroom 101
Time
July 15, 2013 10AM~5PM
Speaker
Chris Yerga, Dan Galpin, Haisoo Shin and more
Organizer
Google Korea
Focus
Android, Google+, YouTube API

I.       Welcome & Keynote [yerga@; Chris Yerga, Engineering Director]

II.      Android Platform Updates [dgalpin@; Dan Galpin, Developer Advocate for the Android team]
1.       Updates
1)      Google Play service updates
  Google Maps Android API v2
  Location APIs
A       Fused Location Provider- more accurate result
B       Geofencing- (A geo-fence is a virtual perimeter for a real-world geographic area. <source: Wikipedia>)
C       Activity Recognition- help users measure physical activity
  Google+ Sign-In
  Google Cloud Messaging (GCM)- synced messaging
A       GCM (Definition: a service that helps developers send data from servers to their Android applications on Android devices, or from servers to their Chrome apps and extensions. <source: Wikipedia>)
2)      Google Play game services updates
  Cloud save
  Achievements- share achievement w/ friends
  Leaderboards- how much better you are compared to friends
  Multiplayer- through mashed network
3)      updated Android Studio, NDK
2.       What’s next?- Faster UI, reordering & merging, multi-threading, Bluetooth LE (low energy), Android on TV (Latest Chrome, Project Butter, NDK)

III.     YouTube API Platform Updates [amandas@; Amanda]
1.       Updates
1)      YouTube- is a platform that can empower the next generation of video-based businesses
  Tastemade (food network)
2)      YouTube API
  Creation
  Disocvery + context
A       Topics API- e.g. intersante (recommendation), Soundslice
  Live streaming- e.g. elgato
  BuzzFeed
  Enterprise- E.g. mediastudio
  Analyticis + promotion- audience analytics (e.g. tubular’s awesomenesstv), trend meter (e.g. Next Big Sound; for artists how to improve their marketing)

IV.     Google+ Platform Updates [cartland@; Chris Cartland, Developer Programs Engineer]
1.       Updates
1)      Google+ benefit: one identity (one google account) relationships (circles),  sharing and recommendations (share w/ the right people)
2)      Social Sign-in Examples
  The Guardian- user choices (facebook, g+, twitter, etc)-> user control
  Snapette- increased user registration by 16%
  Fandango- app installs-, 40% acceptance rate for over-the-air installs
  Fancy- cross-platform single signon
  OpenTable- explicit sharing (interactive post), deep linking
  Glamour- YouTube integration
  Forbes- content recommendations
  Flixster- Google Calendar integration

V.      Google+ Sign-In partner Fancy.com talk [Haisoo Shin, Director of Engineering at Fancy]- G+ Sign-In
1.       Fancy service intro
1)      Fancy- means like
2)      USP- includes purchase function
2.       Key takeaways
1)      Barrier examples for users- discovery, app installation, sign-up, payment
2)      An example to lower registration barrier- Google+ Sign In
3)      Examples to enhance installation and discovery function- app installs, interactive posts, cross-platform SSO, etc.

VI.    Play Services API (Location / GCM) [htchan@; Tony Chan, Android Developer Advocate]
1.       Updates (for Google I/O video: bit.ly/io13-android)
1)      Notification
  Cloud Connection Server (CCS), Upstream Message, User Notifications, etc.
  CCS vs. GCM
2)      Location APIs- using sensors like gyro, barometer, accelerometer, GPS
  High accuracy- 10 meters, 5 sec
  balanced power- 40 meters, 20 sec
  no power- 1 mile, N/A
3)      activity recognition- vehicle, on foot, still, on bicycle
4)      Geofencing
2.       Key takeaway
1)      How to combine two Geofenching & GCM: e.g. promotion in a geofence

VII.   Supercharge your Apps with the YouTube API Platform [jarekw@; Jarek Wiliewicz, Developer Advcate]
1.       Updates (4 kinds)
1)      Creators- Creation e.g. elgato, everyplay,
2)      Viewers
3)      Enterprises
4)      Marketers
2.       Reference: youtube.com/dev

VIII.  Modern Android Design [pakoch@; Adam Koch, Android Developer Advocate]
1.       Updates
1)      Design patterns: navigation, navigation drawer, unofficial patterns
  Action bar: consistent bar (component: brand/app icon, drop-down spinnup, search, movie), Action Overflow (extra options)
  Navigation: spinner (drop-down navigation item), fixed tabs (underneath action bar), scrollable tabs, drawer (primarily for main app navigation, Action Bar stays in place, Drawer overlays content)
  Navigation Drawer Interaction: introduce the drawer on first use, give the user a quick peek, highlight the current screen)
  Unofficial patterns: Fading Action Bar (introduced in Google Play Music, part of other Play apps as well), Swipe to Refresh (experimental pattern, currently only used by Gmail app), Action Drawer (used by Google+, One Today for app notifications, shows scrollable list of items), Cards
2)      Responsive design: why responsive?, SlidingPanelLayout, Other tips
  Device variety- screen size, resolution, vertical to horizontal support
  Why responsive? – android:layout_width=”match_parent”
  Combination- side-by-side
  Fragments
  Master/Detail Flow template-> File > New> Android Object
  SlideingPaneLayout- enough room then show everything, if no, then slides to the right (e.g. Google I/O 2013 app)
  Dimension files- page_margin, headline_text_size, etc)
3)      Pure Android: Why Android/Holo?, Balancing Brand andPlatform Consistency
  Why design Android/Holo?
A       Better User Experience- Platform consistency, intuitive use of app, improved usability, engaging content-first design)
B       Easier, More Robust Technical Implementation- designed to handle hardware variations such as screen sized, densities, on-screen vs. hard navigation buttons, OS version and device compatibility)
C       Beautiful, Flexible Design- efficient use of white space and typography
D       Brand consistency- split into IA, IxD, Visual design
4)      Examples- Fancy (card base, scale on a different sizes), Expedia (split screen into 2 for tablet), TED (action bar, thumbnails)
2.       Reference
1)      Google I/O 2013: Google.com/io
2)      Android Design in Action: androidDesignInAction.com
3)      Android Design Site: developer.android.com/design
4)      Navigation Drawer: developer.android.com/design/patterns
5)      Responsive Design: Goo.gl/RY1dT
6)      Other resources: goo.gl/hh8pg

IX.     How to build a great Android app [khmin@;Kyunghwan Min, Korea Lead, Apps & Games Google Play]
1.       Key takeaways
1)      ABC of Building Application
  all screen size adaptable
  Android design guidelines (esp. Action Bar, Navigation, Pure Android)
A       #1: Action Bar- delete unnecessary items
B       #2: Navigation (Up vs. Back)- in game, back button-> pause
C       #3: Pure Android- use Google identity icons (e.g. no text included icon, no right arrow, use API)
  Quality Checklist
  Localized screenshot, video, etc
2)      ABC of Marketing Application
  Create an awesome Play store listing
A       Feature Graphic- need a promotion banner (device image, screenshot)
B       Description, Title- use user query, be careful in using promotional description
C       Icon- use unique representative icon
  Simplify Sign-in w/ G+- drive downloads/ increase engagement
  Increase downloads through Play badging- e.g. Get it On Google play
  Immediate Play- get ready for users to start playing games right away (include GUEST LOGIN icon)
2.       Reference
1)      developer.android.com/distribute
2)      play.google.com/+

X.      New words
1.       Schema: In psychology and cognitive science, a schema (plural schemata or schemas), describes an organized pattern of thought or behavior. It can also be described as a mental structure of preconceived ideas, a framework representing some aspect of the world, or a system of organizing and perceiving new information. <source: Wikipedia>
2.       URI: In computing, a uniform resource identifier is a string of characters used to identify a name or a web resource <source: Wikipedia> c.f. http://goo.gl/4XGVDv
3.       JSON: or JavaScript Object Notation, is a text-based open standard designed for human-readable data interchange. It is derived from the JavaScript scripting language for representing simple data structures and associative arrays, called objects. Despite its relationship to JavaScript, it is language-independent, with parsers available for many languages. <source: Wikipedia>
4.       Geo-fence: A geo-fence is a virtual perimeter for a real-world geographic area. <source: Wikipedia>
5.       Taxonomy: is the process of naming and classifying things such animals and plants into groups within a larger system, according to their similarities and differences <source: Collins Cobuild>
6.       Google Cloud Messaging (GCM)- is a service that allows you to send data from your server to your users' Android-powered device, and also to receive messages from devices on the same connection. The GCM service handles all aspects of queuing of messages and delivery to the target Android application running on the target device. GCM is completely free no matter how big your messaging needs are, and there are no quotas. <source: developer.android.com>
7.       Alan Kay- Alan Curtis Kay (born 17 May 1940) is an American computer scientist known for his early pioneering work on object-oriented programming and windowing graphical user interface design. <source: Wikipedia>