Title 
 | 
  
Smart
  Contents Conference 2013 
 | 
 
Place 
 | 
  
COEX Conference Room
  401 
 | 
 
Time 
 | 
  
November 28, 2013 10AM~6PM 
 | 
 
Speaker 
 | 
  
Stephen Lake, et al. 
 | 
 
Organizer 
 | 
  
Ministry of Science, ICT, and Future Planning; Korea Creative
  Contents Agency 
 | 
 
Focus 
 | 
  
smart contents, next technology 
 | 
 
Website 
 | 
  
I.      
Disrupting
Wearable Tech [Stephen Lake, Founder / Thalmic Labs]
1.      
Message
1)     
History: began business with mind to help
disabled people
2)     
Problem to solve: fluid interface between
physical object and users
①  Reasons
not choosing voice control
A      
Voice recognition is not accurate yet 
B      
Speaking control words generate social
awkwardness
3)     
Goal: blurring barrier between human
control and reality
II.     
The
New Virtual Reality for Gamers [Dillon Seo, Korean Business Manager / Oculus]
1.      
Message 
1)     
Innovation relationship: Hardware brings
content innovation (e.g. iPhone gyro sensor-> apps) and sometimes vice versa
(e.g. Avartar-> 3D Industry)
2)     
Game platform history: PC and console ATARI
2600-> Apple II 1980 (Ultima) -> NES (8BIT) 1985 (Super Mario Brothers)
-> PC 2.5D- Doom 1993, PlayStation (32BIT)-> PC 3D!- Quake 1996, PC 3D
GPU- Voodoo 1996-> Kinect-> VR
3)     
Application
①  Games:
EVE-V (on E3 Games)
②  Movie:
Total Recall, The Lawnmower Man
③  Interior:
model house
④  Museum:
Jurassic Park
2.      
Takeaway
1)     
Oculus Rift can be used for Christian
contents e.g. Bible, pilgrimage
III.    
Creating
Wearable Technology with Fashion and Music [Linda Lobato Franco, Co-Founder and
CEO of Machina Wearable Technology LLC]
1.      
Message
1)     
How wearable technology can be used?
①  Fashionable,
functional, adaptable 
2)     
Wearable fashion in practice- e.g. Innovalley
makes technology implanted in sofa, clothing, etc. 
2.      
Takeaway
1)     
The future is in mobility not necessarily mobile
IV.   
Wearable
Tech Q&A
1.      
Message
1)     
Opportunity
①  Developers
self-distribute through global virtual stores
②  Start
with ideas that you think you want to have
③  Prototype
fast, stick to your main idea
2)     
Profit model
①  Oculus:
app store-like market, gear sales
2.      
Takeaway
1)     
Start with ideas that you think you want to
have
V.     
How
Smart Car will Effect the Content (Software) [Jikhan Jung, CEO of PaKiTo, Inc]
1.      
Message
1)     
Status
①  Nissan
Leaf- mobile phone displays status of your car; electric vehicle can power your
house and lets you charge at your house
②  Tesla-
has 7,000 batteries
2)     
Why electric vehicle?: economic, safe, pollution-free
3)     
Contents connection: remotely turn on air
conditioning, locate your car, check car status
4)     
In Korea?: Kia Ray EV, GM Spark, Renault
SM3 ZE, BMW i3
2.      
Takeaway
1)     
Korea still needs work in building EV
infra; not a great time to buy an EV yet. 
VI.   
Why
Startup and Innovation Ecosystems are Fundamental to the Global Economy [Bjoern
Lasse Herrmann, CEO of Compass]
1.      
Message
1)     
Successful startup examples: Codility,
labminds, retention knewton, next big sound, goodapril, jobfig, argos
2)     
Startup Ecosystem Ranking 2012: cities are
ranked by index for startup output, funding, performance, talent, support,
mindset, trendsetter, differentiation from SV
3)     
Contact: Blog.startupcompass.co, bjoern@compass.co
VII.  
The
Future of 3D Bioprinted Meat [Sarah Sclarsic, Head of Business Development of
Modern Meadow]
1.      
Message
1)     
New opportunity for bio fabrication,
bioprinting 
VIII. 
Next-Gen
Search [Greg Lindahl, CTO of Blekko]
1.      
Message
1)     
Vertical category search engine: Blekko for
desktop and Izik for tablet
IX.   
Big
Data Q&A
1.      
Message
1)     
Monetize- use big data to analyze users’
behavior
2)     
Bio fabrication- medical fabrication (e.g.
new organs), leather fabrication
3)     
Advice
①  start
with what you want to see happening and with what you really care about
②  work
with great people (get along well, backup, technical skills complementing
yours)
X.     
Monetizing
Content with Bitcoin [Tony Lyu, CEO of Korbit]
1.      
Message
1)     
What is Bitcoin?
①  Paying
network
A      
VISA- bank account
B      
Paypal- email account
C      
Cyworld- DoTori,
D      
World Warcraft- game coin
②  Currency:
Bitcoin
③  Financial
platform 
2)     
Why?
①  Paying
network- 
A      
commission- almost no commission
B      
Speed- fast exchange
②  Currency-
limitation of 210 million
③  Financial
platform- open
3)     
Application
①  M-of-N
transactions: for escrow, two parties need to agreed (e.g. among buyer, seller,
and mediator, two parties need to agree, then payment can be sent)
②  Oracles-
payers can set conditions for sending money e.g. make payment when Seoul
weather goes lower than 3 degree Celsius
③  Colored
coins- game item, stocks can be traded 
④  Timestamping-
contents can be timestamped and protected
4)     
Contents market change
①  Phone
owner- 6.9 billion globally 
②  Bank
account owner- 1/3 of phone owners
③  Microtransations
A      
Blog tip- now users can send tips to any
bloggers by using Bitcoin API
B      
Freedom of speech- e.g. sending money to
Edward Snowden will not be blocked
XI.   
The
Future of Online Education [Minjeong Kim, User Experience Designer / Coursera]
1.      
Message
1)     
Machine learning- Coursera knows which area
people are having a hard time in learning
2)     
Can add coursera certificate on LinkedIn
3)     
538 partners (e.g. university,
organizations)
4)     
70% users are international
2.      
Takeaways
1)     
Learn at Coursera every week!
XII.  
Protection
Strategy from Cyber Attack on Mobile Content [Min Pyo Hong, CEO of SEWORKS]
1.      
Message
1)     
Cracking 
①  Smithing-
SMS + phishing (e.g. birthday, free coupon message)
②  Hacking
tool- Dex2jar, apktool, weak_classdump
③  Game
cheat- memory hacking
2)     
Service- Binary obscurity, library
protection, memory protection
①  Apk->
dex-> smiley
2.      
Takeaways
1)     
Protect your app by making it harder for
crackers
XIII. 
Bitcoin
/ Education / Security Q&A
1.      
Message
1)     
Security: needs security between devices
(e.g. between cards, drones) 
XIV.
Futuristic
Tech in Korea & Going Global
1.      
Message
1)     
Korea has fast adaption culture; the
country can be considered as a good testing bed
2)     
Advice for product design
①  Design
needs to be improved when catering for global users e.g. color, font
②  Talk
to global audience taste
③  Have
hypothesis before getting a feedback from users to measure your design success
or not
④  Feedback-
get feedback at Dribble or Behance
3)     
Advice for content creator
①  Get
feedback and execute instead of keeping your ideas in secret
②  Fail
quickly is more important than keeping secrecy
③  Get
the best and fresh sources e.g. hacker news
4)     
Advice for project managers or CEO
①  Don’t
have too many business development people. Work on minimum number of deals
②  Have a
measuring tool for progress to keep you away from unfocused development
③  Share
dashboard everywhere
④  Have
metrics to check how well you’re doing
A      
Business metrics- e.g. CTR can be used for
measure of quality
⑤  Share
happy level from 0 to 10 among your team members <- this will indirectly
show whether you’re on track or not
⑥  Aim
high- set the quality very high, best ever possible
5)     
Advice for everyone
①  Growth
mindset instead of winning- students get more when focused on learning vs.
succeeding
②  Need
to be open to learn and tough lesson
③  Think
to build, build to think; put something in the market and learn from your
failure
2.      
Takeaway
1)     
Think to build, build to think; put
something in the market and learn from your failure
