6주차
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6. 13 토
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UX #3 – 제품의 기능을 묘사하는 방법
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좋은 제품을 빠른 시간 안에 만들기 위한 방법 살펴보기
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Mr.M
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- lesson:
- flow chart: user perspective
- task: describe each activity in user perspective <-base of feature list in the future
- user task for vending machine (1,000 won coffee 600, tea 300)
- approach vending machine
- look at menu to find out menu and price and find out the menu is still available and the money input area displays acceptance signal
- pick up wallet and pull out money
- put money in and wait
- check whether money is in or not
- …
- exceptions
- swim lane flowchart (c.f. blueprint)
- homework:
- vending machine flowchart after coin input and black coffee consumption
- submit service flowchart
- study tools (e.g. Sketch 3, )
- read
- purpose of storyboard: fast product launch (c.f. each teammate can imagine the same product to work on their parts)
- key frame: displaying status change of users
- key components of storyboard: key frame (status), interaction (transition), description, title (c.f. chapter cover, story) <- read Communicating Design by Dan Brown
- personal takeaway:
- read books how to write affinity diagram
- don’t provide too much unnecessary information to teammates